#include "Main.h" void GasWorkerThread::Reset() { _WakeUpTime = GameTime() + 10.0; _Priority = 2; _Name = "GasWorker"; } void GasWorkerThread::Update() { KnowledgeManager &Knowledge = g_Context->Managers.Knowledge; Vector<ExtractorInfo>& Extractors = Knowledge.Extractors(); for(UINT ExtractorIndex = 0; ExtractorIndex < Extractors.Length(); ExtractorIndex++) { if(GameTime() >= Extractors[ExtractorIndex].NextCheckTime) { _GasWorker.Init(ExtractorIndex); _ProgramToExecute = &_GasWorker; _CurAction = "GasWorker"; _Priority = 3; return; } } } void GasWorkerThread::ProgramSucceeded() { _WakeUpTime = GameTime() + 5.0; } void GasWorkerThread::ProgramFailed() { _WakeUpTime = GameTime() + 5.0; }