// // ManagerController.h // // Instance of global objects and the code and the start and end of each frame; calls all corresponding code // in each of the various managers // Written by Matthew Fisher // class ManagerController { public: void Init(); void FrameStart(); void FrameEnd(); __forceinline double FrameStartTime() { return _FrameStartTime; } __forceinline double LastUpdate() { return _LastUpdate; } __forceinline UINT FrameIndex() { return _FrameIndex; } __forceinline bool AIEnabled() { return _AIEnabled; } __forceinline bool ConsoleEnabled() { return _ConsoleEnabled; } __forceinline bool InsideFrameCapture() { return _InsideFrameCapture; } __forceinline UINT& TexturesSavedThisFrame() { return _TexturesSavedThisFrame; } private: bool _ConsoleEnabled; bool _AIEnabled; UINT _FrameIndex; // Number of frames seen so far UINT _TexturesSavedThisFrame; double _FrameStartTime; double _LastUpdate; bool _InsideFrameCapture; double _LastWindowResizeTime; Vector _ManagerList; // List of all managers };