// // Program.h // // General include for all programs // // // See README or online help for a general description of how programs and threads work // // WaitXXX variables in program mean the number of steps left to wait for a certain event // to happen. For example in ProgramBuildStructure, WaitOnStructureAction is the number of // steps the program will wait for the structure to become an avaliable action after pressing // the "Build Structure" button. // // The <>State enum is the set of states the program can be in and every program // with have an instance of this enum called CurState // // The <>Type enum is a property of some programs that can have different functions. // For example ProgramSelectGroupUnit has SelectGroupUnitType which specifies whether it is selecting // a building, a unit, or an index into a unit group. Program which have this associated enum will // have an instance called Type. // class Program { public: virtual ProgramResultType ExecuteStep() = 0; // Executes a single frame in this program void LogThreadEvent(const String &Text, LogType Level); void LogThreadEvent(const String &Text, LogType Level, RGBColor Color); void InitalizeDelay(double DelayTime); void InitalizeWait(double WaitTime); ProgramResultType HandleDelay(const String &WaitName, UINT *StateVariable, UINT NewState); ProgramResultType HandleWait(const String &WaitName); ProgramResultType HandleWait(UINT &WaitCount, const String &WaitName); // Decrements WaitCount and waits for it to hit 0. // WaitName is used for logging purposes only double FinishTime; // Time at which wait timer expires String Name; // Name of this program }; #define HANDLE_PROGRAM_EXECUTION(Prog, NewState) \ LogThreadEvent("Executing: " + Prog.Name, LogExecuteStep); \ ProgramResultType Status = Prog.ExecuteStep(); \ if(Status == ProgramResultStillExecuting) \ { \ return ProgramResultStillExecuting; \ } \ else if(Status == ProgramResultFail) \ { \ LogThreadEvent(Prog.Name + " failed", LogError); \ return ProgramResultFail; \ } \ else \ { \ LogThreadEvent(Prog.Name + " done", LogStep); \ CurState = NewState; \ } #define HANDLE_CRITICAL_FAILURE \ LogThreadEvent("Critical Error", LogError); \ g_Context->Files.Assert << Name << " Critical Error\n"; \ return ProgramResultFail;