bool ProductionThread::AddBuildingsZergDebug() { bool BuildingAdded = false; AddSingletonBuilding("Lair", 8, BuildingAdded); AddSingletonBuilding("Hive", 10, BuildingAdded); return BuildingAdded; } bool ProductionThread::AddUnitsZergDebug() { bool UnitAdded = false; AddUnit("Roach", 100, 12, UnitAdded); AddUnit("Zergling", 4, 12, UnitAdded); return UnitAdded; } bool ProductionThread::AddBuildingsZergRoaches() { bool BuildingAdded = false; AddSingletonBuilding("SpawningPool", 14, BuildingAdded); AddMultipleBuilding("Extractor", 0, 15, BuildingAdded); AddSingletonBuilding("RoachWarren", 16, BuildingAdded); AddSingletonBuilding("Lair", 30, BuildingAdded); AddResearch("RoachSpeed", 31, BuildingAdded); AddMultipleBuilding("Extractor", 1, 36, BuildingAdded); AddSingletonBuilding("EvolutionChamber", 36, BuildingAdded); AddResearch("ZergRangedAttack", 36, BuildingAdded); //AddResearch("RoachRegen", 28, BuildingAdded); //AddSingletonBuilding("EvolutionChamber", 45, BuildingAdded); //AddSingletonBuilding("InfestationPit", 45, BuildingAdded); //AddSingletonBuilding("Hive", 50, BuildingAdded); return BuildingAdded; } bool ProductionThread::AddUnitsZergRoaches() { bool UnitAdded = false; AddUnit("Zergling", 4, 12, UnitAdded); AddUnit("Roach", 100, 12, UnitAdded); return UnitAdded; } bool ProductionThread::AddBuildingsZergZerglings() { bool BuildingAdded = false; AddSingletonBuilding("SpawningPool", 13, BuildingAdded); AddMultipleBuilding("Extractor", 0, 16, BuildingAdded); AddResearch("MetabolicBoost", 18, BuildingAdded); AddMultipleBuilding("Hatchery", 1, 20, BuildingAdded); AddSingletonBuilding("EvolutionChamber", 26, BuildingAdded); AddResearch("ZergMeleeAttack", 27, BuildingAdded); return BuildingAdded; } bool ProductionThread::AddUnitsZergZerglings() { bool UnitAdded = false; AddUnit("Zergling", 400, 22, UnitAdded); return UnitAdded; } bool ProductionThread::AddBuildingsZergRoachesAndHydralisks() { bool BuildingAdded = false; AddSingletonBuilding("SpawningPool", 14, BuildingAdded); AddMultipleBuilding("Extractor", 0, 15, BuildingAdded); AddSingletonBuilding("RoachWarren", 16, BuildingAdded); AddSingletonBuilding("Lair", 30, BuildingAdded); AddMultipleBuilding("Extractor", 1, 36, BuildingAdded); AddSingletonBuilding("EvolutionChamber", 45, BuildingAdded); AddSingletonBuilding("InfestationPit", 45, BuildingAdded); AddSingletonBuilding("Hive", 50, BuildingAdded); return BuildingAdded; } bool ProductionThread::AddUnitsZergRoachesAndHydralisks() { bool UnitAdded = false; AddUnit("Roach", 100, 12, UnitAdded); AddUnit("Zergling", 4, 12, UnitAdded); return UnitAdded; } bool ProductionThread::AddBuildingsZergMutalisks() { bool BuildingAdded = false; AddSingletonBuilding("SpawningPool", 14, BuildingAdded); AddMultipleBuilding("Extractor", 0, 15, BuildingAdded); AddMultipleBuilding("Extractor", 1, 18, BuildingAdded); AddSingletonBuilding("Lair", 19, BuildingAdded); AddSingletonBuilding("Spire", 20, BuildingAdded); return BuildingAdded; } bool ProductionThread::AddUnitsZergMutalisks() { bool UnitAdded = false; if(g_Context->Managers.FrameHUD.Gas() >= 100) { AddUnit("Mutalisk", 100, 12, UnitAdded); } AddUnit("Zergling", 6, 15, UnitAdded); AddUnit("Zergling", 80, 32, UnitAdded); return UnitAdded; } bool ProductionThread::AddBuildingsProtossZealots() { bool BuildingAdded = false; AddMultipleBuilding("Gateway", 0, 11, BuildingAdded); AddMultipleBuilding("Gateway", 1, 13, BuildingAdded); AddMultipleBuilding("Gateway", 2, 18, BuildingAdded); AddMultipleBuilding("Gateway", 3, 26, BuildingAdded); //AddMultipleBuilding("Assimilator", 0, 15, BuildingAdded); //AddMultipleBuilding("Assimilator", 1, 18, BuildingAdded); return BuildingAdded; } bool ProductionThread::AddUnitsProtossZealots() { bool UnitAdded = false; AddUnit("Zealot", 100, 15, UnitAdded); return UnitAdded; } bool ProductionThread::AddBuildingsProtossStalkers() { bool BuildingAdded = false; AddResearch("ResearchWarpGate", 8, BuildingAdded); AddResearch("Blink", 8, BuildingAdded); AddMultipleBuilding("Gateway", 0, 11, BuildingAdded); AddSingletonBuilding("CyberneticsCore", 15, BuildingAdded); AddMultipleBuilding("Assimilator", 0, 16, BuildingAdded); AddMultipleBuilding("Gateway", 1, 18, BuildingAdded); AddMultipleBuilding("Assimilator", 1, 23, BuildingAdded); AddSingletonBuilding("TwilightCouncil", 31, BuildingAdded); AddMultipleBuilding("Gateway", 2, 32, BuildingAdded); AddMultipleBuilding("Gateway", 3, 42, BuildingAdded); return BuildingAdded; } bool ProductionThread::AddUnitsProtossStalkers() { bool UnitAdded = false; AddUnit("Sentry", 1, 15, UnitAdded); AddUnit("Stalker", 100, 15, UnitAdded); AddUnit("Zealot", 100, 15, UnitAdded); return UnitAdded; } bool ProductionThread::AddBuildingsProtossGroundHybrid() { bool BuildingAdded = false; AddResearch("ResearchWarpGate", 7, BuildingAdded); AddMultipleBuilding("Gateway", 0, 11, BuildingAdded); AddMultipleBuilding("Assimilator", 0, 14, BuildingAdded); AddSingletonBuilding("CyberneticsCore", 15, BuildingAdded); AddMultipleBuilding("Gateway", 1, 16, BuildingAdded); AddMultipleBuilding("Assimilator", 1, 22, BuildingAdded); AddSingletonBuilding("RoboticsFacility", 30, BuildingAdded); AddMultipleBuilding("Gateway", 2, 36, BuildingAdded); return BuildingAdded; } bool ProductionThread::AddUnitsProtossGroundHybrid() { bool UnitAdded = false; AddUnit("Sentry", 1, 15, UnitAdded); AddUnit("Immortal", 10, 15, UnitAdded); AddUnit("Stalker", 100, 15, UnitAdded); AddUnit("Zealot", 100, 15, UnitAdded); return UnitAdded; }