D3D9Wrapper::IDirect3DBaseTexture9::IDirect3DBaseTexture9( D3D9Base::LPDIRECT3DBASETEXTURE9 pBaseTexture ) : IDirect3DResource9((D3D9Base::LPDIRECT3DRESOURCE9) pBaseTexture) { m_pBaseTexture = pBaseTexture; } D3D9Wrapper::IDirect3DBaseTexture9* D3D9Wrapper::IDirect3DBaseTexture9::GetBaseTexture(D3D9Base::LPDIRECT3DBASETEXTURE9 pBaseTexture) { D3DRESOURCETYPE Type = pBaseTexture->GetType(); switch(Type) { case D3D9Base::D3DRTYPE_TEXTURE: return (D3D9Wrapper::IDirect3DBaseTexture9*) D3D9Wrapper::IDirect3DTexture9::GetTexture((D3D9Base::LPDIRECT3DTEXTURE9)pBaseTexture); /*case D3DRTYPE_VOLUMETEXTURE: return (D3D9Wrapper::IDirect3DBaseTexture9*) IDirect3DVolumeTexture8::GetVolumeTexture((LPDIRECT3DVOLUMETEXTURE9)pBaseTexture); case D3DRTYPE_CUBETEXTURE: return (D3D9Wrapper::IDirect3DBaseTexture9*) IDirect3DCubeTexture8::GetCubeTexture((LPDIRECT3DCUBETEXTURE9)pBaseTexture);*/ } return NULL; } STDMETHODIMP_(DWORD) D3D9Wrapper::IDirect3DBaseTexture9::SetLOD(THIS_ DWORD LODNew) { return m_pBaseTexture->SetLOD(LODNew); } STDMETHODIMP_(DWORD) D3D9Wrapper::IDirect3DBaseTexture9::GetLOD(THIS) { return m_pBaseTexture->GetLOD(); } STDMETHODIMP_(DWORD) D3D9Wrapper::IDirect3DBaseTexture9::GetLevelCount(THIS) { return m_pBaseTexture->GetLevelCount(); } STDMETHODIMP D3D9Wrapper::IDirect3DBaseTexture9::SetAutoGenFilterType(THIS_ D3DTEXTUREFILTERTYPE FilterType) { return m_pBaseTexture->SetAutoGenFilterType(FilterType); } STDMETHODIMP_(D3DTEXTUREFILTERTYPE) D3D9Wrapper::IDirect3DBaseTexture9::GetAutoGenFilterType(THIS) { return m_pBaseTexture->GetAutoGenFilterType(); } STDMETHODIMP_(void) D3D9Wrapper::IDirect3DBaseTexture9::GenerateMipSubLevels(THIS) { return m_pBaseTexture->GenerateMipSubLevels(); }