#pragma once
#define INITGUID
#define NOMINMAX
#include "Config.h"
#include <windows.h>
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <tchar.h>
#include <stdio.h>
#include <crtdbg.h>
#include <fstream>
using namespace std;
namespace D3D9Base
{
#include <d3d9.h>
#include <dXErr9.h>
#ifdef USE_D3DX
#include <d3dx9.h>
#endif
}
#include "Engine.h"
#include "d3d9CallbackStructures.h"
#include "Overlay.h"
#include "Globals.h"
#include "PointerSet.h"
namespace D3D9Wrapper
{
#include "d3d9Wrapper.h"
}
extern Globals g_Globals;