// // d3dCallback.h // // Header for d3dCallback exports // #pragma once interface ID3D9DeviceOverlay { public: virtual void WriteLine(const String &Text, RGBColor Color, UINT PanelIndex) = 0; virtual void ClearPanel(UINT PanelIndex) = 0; virtual void AddMesh(const Mesh &M) = 0; virtual void SetMeshTransform(const Matrix4 &Transform) = 0; virtual void ClearMeshes() = 0; virtual void RenderMeshes() = 0; }; struct BufferLockData { UINT OffsetToLock; UINT SizeToLock; DWORD Flags; HANDLE Handle; VOID* pRAMBuffer; VOID* pVideoBuffer; bool Create; };