using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace BaseCodeApp { public partial class DebugWindow : Form { public DebugWindow() { InitializeComponent(); } public void UpdateState(bool updatePlayerList = true) { if(updatePlayerList) UpdatePlayerList(); LoadCardList("deck", listBoxDeck); LoadCardList("discard", listBoxDiscard); LoadCardList("playArea", listBoxPlayArea); LoadCardList("hand", listBoxHand); labelTotalVP.Text = "Total VP: " + Convert.ToInt32(DLLInterface.GetString("victoryPoints " + comboBoxPlayerList.SelectedIndex.ToString())); } public void LoadCardList(String command, ListBox box) { box.Items.Clear(); String[] cards = DLLInterface.GetString(command + " " + comboBoxPlayerList.SelectedIndex.ToString()).Split('|'); foreach (String s in cards) { box.Items.Add(s); } } private void UpdatePlayerList() { comboBoxPlayerList.Items.Clear(); String[] playerInfo = DLLInterface.GetString("playerList").Split('|'); if (playerInfo.Length <= 1) return; foreach (String s in playerInfo) { String[] parts = s.Split('@'); comboBoxPlayerList.Items.Add(parts[0] + " -- " + parts[1]); } int activePlayer = Convert.ToInt32(DLLInterface.GetString("basicState").Split('|')[0]); comboBoxPlayerList.SelectedIndex = activePlayer; } private void DebugWindow_Load(object sender, EventArgs e) { } private void comboBoxPlayerList_SelectedIndexChanged(object sender, EventArgs e) { UpdateState(false); } private void buttonAddCard_Click(object sender, EventArgs e) { DLLInterface.ProcessCommand("debugAddCard@" + textBoxAddCard.Text.ToLower()); UpdateState(false); } } }