/* Engine.cpp Written by Matthew Fisher See Engine.h for a defintion of all files included here. */ //All source files include Main.h #include "Main.h" #include "Engine\Core\Stdhdr.cpp" #include "Engine\Core\UnicodeString.cpp" #include "Engine\Core\String.cpp" #include "Engine\Core\OutputDataStream.cpp" #include "Engine\Core\InputDataStream.cpp" #include "Engine\Core\Compression.cpp" #include "Engine\Networking\Pipe.cpp" #include "Engine\Math\RGBColor.cpp" #include "Engine\Math\SpaceVector.cpp" #include "Engine\Math\Line3D.cpp" #include "Engine\Math\LineSegment2D.cpp" #include "Engine\Math\LineSegment3D.cpp" #include "Engine\Math\Plane.cpp" #include "Engine\Math\Intersect.cpp" #include "Engine\Math\TriangleIntersection.cpp" #include "Engine\Math\Distance.cpp" #include "Engine\Math\Matrix4.cpp" #include "Engine\Math\BipartiteMatcher.cpp" #include "Engine\Math\BayesNet.cpp" #include "Engine\Math\GraphicalModel.cpp" #include "Engine\Multithreading\Thread.cpp" #include "Engine\Multithreading\WorkerThread.cpp" #include "Engine\Multithreading\ThreadPool.cpp" #include "Engine\Graphics Objects\Bitmap.cpp" #include "Engine\Graphics Objects\MatrixController.cpp" #include "Engine\Graphics Objects\Camera.cpp" #include "Engine\Graphics Objects\PrimitiveRender.cpp" #include "Engine\Graphics Objects\KDTree3.cpp" #include "Engine\Graphics Objects\KDTreeN.cpp" #include "Engine\Utility\AudioCapture.cpp" #include "Engine\Utility\VideoCompressor.cpp" #include "Engine\Utility\FileCollection.cpp" #include "Engine\Utility\ParameterFile.cpp" #include "Engine\Utility\FrameTimer.cpp" #include "Engine\Utility\Profiler.cpp" #include "Engine\Utility\Directory.cpp" #include "Engine\Utility\MenuInterface.cpp" #include "Engine\Utility\Console.cpp" #include "Engine\Utility\ColorGenerator.cpp" #include "Engine\Utility\Stemmer.cpp" #include "Engine\Utility\Palette.cpp" #include "Engine\Windows Controller\ApplicationWindow.cpp" #include "Engine\Windows Controller\InputManager.cpp" #include "Engine\Windows Controller\EventHandler.cpp"