#include "Main.h" void PlayerRandom::MakeDecision(const State &s, DecisionResponse &response) { const DecisionState &d = s.decision; if(d.type == DecisionSelectCards) { int cardsToPick = d.minimumCards; if(d.maximumCards > d.minimumCards) cardsToPick = rand() % (d.maximumCards - d.minimumCards + 1) + d.minimumCards; Vector<int> responseIndices; for(int responseIndex = 0; responseIndex < cardsToPick; responseIndex++) { int choice = -1; do { choice = rand() % d.cardChoices.Length(); } while(responseIndices.Contains(choice)); responseIndices.PushEnd(choice); response.cards.PushEnd(d.cardChoices[choice]); } } else if(d.type == DecisionDiscreteChoice) { response.choice = rand() % d.minimumCards; } else { SignalError("Invalid decision type"); } }