/* D3D9Font.h Written by Matthew Fisher D3D9Font wraps the ID3DXFont object. */ #ifdef USE_D3D9 class D3D9Font : public GraphicsAsset { public: D3D9Font(); ~D3D9Font(); void ReleaseMemory(); void FreeMemory(); void Reset(GraphicsDevice &graphics); void Init(GraphicsDevice &graphics, const String &FontName, int FontHeight, int FontWeight); void DrawString(const String &Text, const Vec2i &TopLeft, RGBColor Color) const; void DrawString(const String &Text, const Vec2i &TopLeft, UINT Width, RGBColor Color) const; void DrawString(const String &Text, const Rectangle2i &Rect, RGBColor Color) const; private: LPDIRECT3DDEVICE9 _Device; LPD3DXFONT _Font; int _FontHeight; int _FontWeight; String _FontName; }; #endif