/* D3D9Primitives.h Written by Matthew Fisher */ #ifdef USE_D3D9 class D3D9Primitives { public: void Init(D3D9GraphicsDevice &graphics, D3D9VertexShader &vs, D3D9PixelShader &ps, int sphereRefinement, int stacks, int slices); void RenderSphere(const Matrix4 &viewPerspective, float radius, const Vec3f &p, RGBColor color); void RenderCylinder(const Matrix4 &viewPerspective, float radius, const Vec3f &p0, const Vec3f &p1, RGBColor color); void RenderOrientedBox(const Matrix4 &viewPerspective, float radius, const Vec3f *points, RGBColor color); private: D3D9GraphicsDevice *_graphics; D3D9VertexShader *_vs; D3D9PixelShader *_ps; D3D9Mesh _sphere, _cylinder, _box; }; #endif