/* InputManager.cpp Written by Matthew Fisher InputManager stores and controls access to keyboard and mouse data. */ InputManager::InputManager() { for(UINT KeyIndex = 0; KeyIndex < MaxKeyCount; KeyIndex++) { _KeyPressed[KeyIndex] = false; } for(UINT ButtonIndex = 0; ButtonIndex < MouseButtonCount; ButtonIndex++) { _Mouse.Buttons[ButtonIndex] = false; } _Mouse.Pos = Vec2i::Origin; _Mouse.Wheel = 0; } void InputManager::Frame() { _MouseDiff.Pos = _Mouse.Pos - _PrevMouse.Pos; _MouseDiff.Wheel = _Mouse.Wheel - _PrevMouse.Wheel; _PrevMouse = _Mouse; }