/* App.h Written by Matthew Fisher The App class glues the operating system, the graphics device, the application interface, and the window manager together. It is essentially the first and the last code that is executed. */ struct AppState { GraphicsDevice* graphics; FrameTimer timer; Vec2i dimensions; ApplicationWindow window; InputManager input; }; class App { public: void FreeMemory(); void Init(HINSTANCE hInstance, int nCmdShow); void MessageLoop(HINSTANCE hInstance, int nCmdShow); void RenderFrame(); private: AppState _state; Controller* _controller; };