struct TriPoint { int x,y,z; }; class IsoSurface { public: IsoSurface(); void FreeMemory(); void IsoApproximate(float BoxSize, float CellSize, BaseMesh &Result, float (*Function)(const Vec3f &Pos)); void IsoApproximate(const Vec3f &Start, const Vec3f &End, float _CellSize, BaseMesh &Result, float (*Function)(const Vec3f &Pos)); private: void PolygonizeGrids(float *TopVals, float *BottomVals, int TopZ); void FillGrid(float *Grid, int z); bool PushPolygons(GRIDCELL &g); void MakeObject(BaseMesh &Result); void CalcGradient(const Vec3f &Pos, Vec3f &Normal); UINT _XCount, _YCount, _ZCount; Vec3f _Start, _End, _Diff; float _CellSize; Vector _AllVertices; Vector _AllFaces; TriMeshFace _FaceStorage[10]; Vec3f _VertexStorage[15]; float (*_Function)(const Vec3f &Pos); float _Epsilon; };