Tutorial 4: For Advanced Users
There are two ways to do model synthesis. You could generate the entire model all at once or you could gradually modify a model in small parts or blocks. If you modify in blocks you first need to create an initial model that is empty or contains only a ground plane and then modifying that initial model in blocks. Sometimes you may get a message saying that the initial model could not be created because there is no tileable ground plane. For example, this is the case with the city model.
Modifying the model in blocks is slower, but it may be the only way to create some models. For some models, model synthesis is always successful like for example the city or the canyon model, but sometimes model synthesis unsuccessfully modifies a block. Model synthesis is often less successful when modifying large blocks. So the block size is large, model synthesis may be unable to modify some blocks, but if the block size is too small the generated model may not be very interesting. A block size of 10 x 10 x 10 is a reasonable value to start with.
The number of iterations stores the number of times that model synthesis attempts to modify each block. Increasing the number of iterations takes more time, but it can be useful when model synthesis is only partially successful modifying the blocks.
More details on how model synthesis works can be found here.
Tutorial 1: Getting Started with Model Synthesis
Tutorial 2(a): Viewing Models using 3D Studio Max
Tutorial 2(b): Viewing Models using Blender
Tutorial 3: Creating Your Own Example Model
Tutorial 4: For Advanced Users