Silhouette Maps for Improved Texture Magnification

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Our work seeks to address the artifacts that occur when textures are magnified. Our contributions are threefold:

First of all, we observe that we can apply the silhouette map algorithm which was presented at last year's SIGGRAPH to the problem of texture magnification.

Secondly, we added a filtering capability to the silhouette map algorithm to allow it to deal with more complex, natural textures. Why this is a problem will become clearer later in the talk.

Finally, we implemented the entire algorithm on graphics hardware and I'll show you a demo of the algorithm running at over 300fps.

As presented at SIGGRAPH/EUROGRAPHICS Graphics Hardware 2004
by Pradeep Sen on August 30, 2004