struct AIParameters
{
void LoadFromFile(const String &Filename);
String BaseCaptureDirectory;
String BaseDataDirectory;
String OutputFileDirectory;
String ShaderLoadDirectory;
String TextureLoadDirectory;
String DatabaseLoadDirectory;
String ShaderCaptureDirectory;
String ScreenCaptureDirectory;
String TextureCaptureDirectory;
String LetterCaptureDirectory;
String FinalShaderCodeDirectory;
bool DebugTextureCreation;
bool LoadDataFromDirectories;
bool SaveAllTextures;
bool DiscardAllBitmaps;
bool OutputCSource;
bool VideoCaptureMode;
bool AllowWindowResizing;
bool IgnoreAllFonts;
};