enum ProgProduceUnitBuildingState
{
ProgProduceUnitBuildingSelectWorkers,
ProgProduceUnitBuildingMoveToBuildingSite,
ProgProduceUnitBuildingSelectBuildStructure,
ProgProduceUnitBuildingSelectBuilding,
ProgProduceUnitBuildingFindBuildingPlacement,
ProgProduceUnitBuildingWaitForSuccess,
};
class ProgramProduceUnitBuilding : public Program
{
public:
void Init(UnitEntry *Entry);
ProgramResultType ExecuteStep();
private:
UINT _AttemptsMade;
double _TimeoutTime0;
double _TimeoutTime1;
UnitEntry *_Entry;
ProgProduceUnitBuildingState _CurState;
};