#ifdef USE_D3D9
class D3D9Primitives
{
public:
void Init(D3D9GraphicsDevice &graphics, D3D9VertexShader &vs, D3D9PixelShader &ps, int sphereRefinement, int stacks, int slices);
void RenderSphere(const Matrix4 &viewPerspective, float radius, const Vec3f &p, RGBColor color);
void RenderCylinder(const Matrix4 &viewPerspective, float radius, const Vec3f &p0, const Vec3f &p1, RGBColor color);
void RenderOrientedBox(const Matrix4 &viewPerspective, float radius, const Vec3f *points, RGBColor color);
private:
D3D9GraphicsDevice *_graphics;
D3D9VertexShader *_vs;
D3D9PixelShader *_ps;
D3D9Mesh _sphere, _cylinder, _box;
};
#endif