struct VS_OUTPUT
{
    float4 Position         : POSITION;   // vertex position
    float2 TexCoord         : TEXCOORD0;  // vertex interpolation value
};

VS_OUTPUT VShaderEntry( in float3 Position : POSITION,
                        in float4 TexCoord : TEXCOORD0 )
{
    VS_OUTPUT Output;
    
    Output.Position = float4(Position, 1.0);

    Output.TexCoord = TexCoord;
    
    return Output;
}