Rendering
1960s - the visibility problem
- Roberts (1963), Appel (1967) - hidden-line algorithms
- Warnock (1969), Watkins (1970) - hidden-surface algorithms
- Sutherland (1974) - visibility = sorting
1970s - raster graphics
- Gouraud (1971) - diffuse lighting
- Phong (1974) - specular lighting
- Blinn (1974) - curved surfaces, texture
- Catmull (1974) - Z-buffer
- Crow (1977) - anti-aliasing
- Shoup and Smith (1972) - paint programs