glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor3f(0.1, 0.2, 0.3);
glVertex3f(0, 0, 0);
glColor3f(0.4, 0.5, 0.6);
glVertex3f(1, 0, 0);
glColor3f(0.7, 0.8, 0.9);
glVertex3f(0, 1, 0);
glEnd();