Using Texture Maps




        glBindTexture(GL_TEXTURE_2D, 1);
        glEnable(GL_TEXTURE_2D);
        glBegin(GL_TRIANGLES);
        glTexCoord2f(0, 0);
        glVertex3f(0, 0, 0);
        glTexCoord2f(1, 0);
        glVertex3f(1, 0, 0);
        glTexCoord2f(0, 1);
        glVertex3f(0, 1, 0);
        glEnd();