CS 248 2000 Video Game Competition

CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2000

Course Staff:
Marc Levoy, Matt Ginzton, Yu Ping Hu, Hiroshi Ishii, David Koller

The final project for CS248 was to write a 3D video game. To help inspire our students to delve deeply into the wonderful world of graphics, we also held a public competition, with a panel of expert judges selecting the best game from a set of 8 finalists. The winning group won a trip to Siggraph 2001 in Los Angeles, while second and third place won a free dinner at Il Fornaio. We also had a "wackiest, most creative" prize consisting of a Sony PlayStation 2 video game console system, donated by Sony. In addition, all of the finalists were awarded their choice of computer game donated by Electronic Arts.

A total of 72 games were written by the students in the class. Those games which were submitted with accompanying screenshots are included below. Some of the game descriptions also include links to the game executable files for downloading and playing. CS248 students who would like their games included in this listing can contact the maintainer of this webpage.

Contents:


1st place: Seasons of War

Dan Coleman, George Gaxiola, Dan Windrem

README
Download Linux or Win32 versions of the game

Seasons of War is a 3D networked head-to-head tank combat simulation where players fight it out over the course of a day. The sun rises in the east when the players first start out and sets in west at the end of play. Also, players can choose in which terrain and season to do combat. Each season has its own environment and landscape; snow in the winter, rain in the spring, falling leaves in the autumn and clear skies in the summer. Each player has a full arsenal of weapons including diggers, dirt cannons, rockets, shells and earthquake. Not only is damage done to the opponent when hit, but unlike most games, the terrain also takes damage. The different projectiles can scar, burn, dig and build piles of dirt or any combination of these effects.

For more information, downloads, and screenshots, check out the Seasons of War web site.


2nd place: PanzerJager

Kun Bian, Wei Koh, Yan Liu

README
panzer_no_music.zip (PC version of the game without music data files included)

PANZERJÄGER is a first person tank-shooter game. You have to locate and destroy a number of enemy tanks within a maze with a rocket launcher and a variety of power-ups that are found in the maze. However, the tanks are not easy enemies! They are also armed with rockets as well as mines, and they take a few rocket hits before exploding into pieces. People who are familiar with the game play of Quake will find this game very similar in terms of control and dynamics. (Hint: try the rocket jump!)

For more information, downloads, and screenshots, check out the PanzerJager website.


3rd place: Spaceman Spiff: Escape from Zorg

Robert Bridson

README
spiff.tar.bz2 (sources plus Linux/Pentium executable)

You are Spaceman Spiff, held captive in a dungeon deep beneath the planet Zorg's surface. With your dematterizer, which temporarily swings chunks of matter into the 5th dimension, try to evade the guards as you collect teleporter charges to get to the next level -- and eventually to freedom. Tricks include dematterizing the floor beneath a guard's feet or a wall to get to secret passages (remember Loderunner?).


Most Creative/Wackiest Prize: Now You're Messin' With a Son of a B*tch

Yuan Ren, Yuning Woo

README
sob.zip (PC version of game)

They killed his best friend...
They kidnapped his girlfriend...
Their mistake.
John Rambo and Catherine Zeta-Jones team up for the first time ever in the computer gaming event of the year: Now You're Messin' With a Son of a B*tch.

Now You're Messin' With a Son of a B*tch is a two-player collaborative fighting game with a dramatic plot right out of a Hollywood script. The game features extensive cutscene animations, use of motion capture data, and a moving soundtrack.


Finalist: Spinball

Alexei Kosut, Greg Parker

README
spinball.tar.gz (Linux version of game)

Spinball is a 3D interactive pinball game. It is a first-person action game in which you play the role of the pinball in a classic arcade game. Unlike the real world, you have control over the ball as well as the flippers, and, subject only to the force of gravity, you can spin your way to fame, fortune, or at least a ridiculously high score.


Finalist: Hyper Rodent

Matt Garr, Brent Villalobos

README
rodent.tar.gz (Linux version of game)

Part Pacman, part Snakes, Hyper Rodent is a fast-paced arcade-style game where you, a mouse, scramble around the board gobbling up pieces of cheese. To win, you must satisfy your hunger without hitting any walls, obstacles or the prowling cat. However, you're the victim of a terribly vicious cycle. As you eat more cheese, you move faster and faster; soon avoiding walls is no easy feat. While simple to learn, the game is quite tough to master. The levels get quite challenging, especially when you start moving at warp speeds through the obstacle-laden maze created with the packaged level editor.


Finalist: Capture the Dodge Ball

Chris Unkel

README
flag.zip (PC version of game)

Capture the Dodge Ball is a simple rendering of a physically realistic simulation of robots throwing balls at each other. Collisions between objects are predicted analytically rather than timestepped, finding precise times of collisions, which are themselves accurately modelled. For entertainment (or a neat screensaver) set the computer to play both sides, and watch robots float around throwing dodge balls at each other endlessly.


Finalist: Encyclopedia Brown

Greg Marsden

README
urban.tar.gz (Linux version of game)

Encyclopedia Brown is a short childrens detective. You are Encyclopedia Brown, recruited by the town to recover the town's escaped monkey. Wander around the city and search for bananas to find the fugitive monkey!


Jet Pack

Aaron Bradley, Andrew Bradley, Cesar Sanchez

Jet Pack is a first-person shooter game which features a powerful level editor for creating arbitrary 3D worlds. The game engine is based on a BSP tree which is used for view frustum culling, collision detection, and depth sorting for correct transparency effects. Other game features include rendered shadows, particle system explosions, a 3D radar, sound effects, and background music.


Kiddyhop

Sean Bailey

README
kiddyhop.zip (source code and PC version of game)

Kiddyhop is a game intended for very young children (6 months to 2 years). Children of this age like direct interaction and natural motion. Therefore, a touchscreen is used for direct interaction, and real-time dynamics provide natural motion for the hopper. Without the presence of a touchscreen, the mouse can be used to interact with the game, though it is harder to use since the cursor is disabled. Additional features in the game include motion blur and a smooth Matrix-like panning effect.


P.T. Cruiser

Ben Reichardt, Alex Pekker

You are in the middle of the Pacific Ocean. You need to pick up all the golden stars before the enemy boats close in and kill you. Don't be afraid to blow them to smithereens first!

More information and screenshots for this game are available here.


Wormhole Runner

Barbara Sweet

Save the universe from Empire oppression by recapturing the five Orbs of Might from their clutches. You've escaped from their high-security prison, and commandeered their prototype ship the NightHawk. The only catch is, you've got limited fuel and air supplies. You have to navigate from system to system via Wormholes, which can be difficult (and dangerous)......


boardGame

Tsun-Tsun Ho

boardGame allows the user to to play a board game interactively with an old man in the screen. The game features skilled artificial intelligence and NURBS modeling.


Spectre

Dave Clausen

A 3D tank dueling contest inspired by the classic game of the same name. Game features include collision detection, a radar display, and enemy tank AI.


Ballz: The Descent

Adam Driscoll, Jonathan Gips

Ballz is a marble-rolling game in full three space. You are given a ball in a network of tubes and junctions of different kinds, and it is your objective to get it to the "Exit" block located somewhere (far away) in the maze, in as little time as possible. Use the keys to twist and turn the maze structure so that gravity pulls the ball where you want it to go. Go fast, but be careful: only the best will be able to maintain control of the ball at very high speeds...


Tomb Treasures

Danny Kahn, Fan-Tai Pu

Tomb Treasures is a treasure hunt for gems around an Ancient Egyptian world. Some of the gems are located in pyramids, and there are audio clues that lead you to the correct place. There are trees that deal you doses of life or death depending on the pill that they turn into when you run into them. Obstacles you have to overcome are a 10 foot tall statue that's constantly chasing you, razor sharp arrows that fly toward your head, and a pit of lava. Will you survive this treasure hunt?


Scorched Earth++

Andy Kuo, David Merrill, Xinru Woo

README
ScorchedEarth++.zip (PC version of game)

Scorched Earth++ is a 3D version of the classic 2D game "Scorched Earth." Like the classic, it consists of two players taking turns adjusting the angle and velocity of their tank's cannon, and firing a projectile at the other tank. This version takes place in a child's playroom full of alphabet blocks, which can be blown up during the battle. Game features include an on-screen control panel, view frustum culling, particle systems, collision detection, simulated dynamics and sound.


mageDuel

Donald Ying

You are one of a number of mages in an ancient mage guild. Someone has recently eaten the chocolate ears off of the Magical Holy Bunny of Chocolate, the prized possession of your guild. Everyone accuses each other of the atrocity, and soon, there is internal conflict and strife within your guild. Everyone decides to take this matter outside (this world), and teleports to the horribly-named Arena in the Middle of Space. By casting various spells with the central orb floating above the marble platform in the middle of the Arena in the Middle of Space, you may hurt or heal mages in the Arena. Your objective is to be the last one standing.


Frost

Eric Bailey

An evil Dross has frozen the land. How can our hero return the environment to its once thriving state? Essentially an adventure game in the style of Nintendo's great Zelda series, but currently done in the 1st person view. Frost is a single puzzle instance from such a game. The hero is dropped into an infinite expanse with seemingly no way out. However, there are spinning crystals that seem to bear a resemblance to Frosts (where the freezing energy is stored). But they seem to been masking their power. Our hero is able to drain frosts of their power in her effort to save the world. The object is to figure out how to escape from this place. The puzzle is solved when the stained glass porthole becomes lit.


Fantastic Voyage

Gek Siong Low, Arthur Amezcua

We have a crisis and we need your help!

An eminent scientist is dying of a rare cancer and the only way to save him is to miniaturize you and put you in a nano-sub which is injected into his body. Your mission is to zap all the cancer cells while at the same time avoiding red blood cells, and the vigilant white blood cells which will attack you at first sight. Time will be of the essence. Remember, if the patient dies while you are inside his body, you will perish as well! Good luck!


Joust3D

Bryan Alfaro

This game is inspired by the classic 2D version of Joust, in which the object was to fly around hitting other ostriches on the top of the head to kill them, while trying to avoid the same fate. Joust3D relies on the same type of world as in the 2D version, although the birds are replaced with small spaceships.


Battousai

David Chan, Keith Lee

Battousai is a 1st person shooter game in which you are currently infiltrating a cavern base and you need to destroy a mech prototype by finding it's undetermined weakspot. You have limited ammo, bots are guarding the facility, and alarm sensors also exist in the compound that may trigger depending on your actions. Enemies can only hit you if they have line of sight (likewise for you) and you will need to keep moving to reduce your chances of getting hit.

Battousai can read Quake3 bsp files, which allows complex map levels to be created using fully-featured level editing tools.


Ducks Attack

Lukito Muliadi

Oh no...somebody opened a portal to a parallel universe in which evil ducks rule the world. These ducks have entered our world and they are hungry! Your objective is to protect a little pond filled with fishes. Hurry, the fate of these fishes depend on you!

In short, just shoot the little white rounded objects I call the ducks.


Hovernaut

Lucas Ryan

In Hovernaut, the goal is to steer your craft across the water and through all the gates on a level as fast as possible. The game also includes a level editor program which allows users to design their own track circuits by specifying gate positions.


Austin Powers, the Game of Mystery

Pranav Kantawala, Michael Michael, Jairam Ranganathan

In this first-person shooting game, the goal is for Austin to shoot down the cannons and Big Al's that are occupying a castle. Austin moves around in a castle with three rooms and two passages and tries to save himself from the cannons and Big Al that track him and shoot bullets at him. Austin has finite amount of Mojo(energy) and bullets to accomplish his task. He has access to two kinds of guns, a pistol and a machine gun. He can collect coins, bullets and burgers to replenish his Mojo and stock of bullets. Austin may find them lying around in rooms, and may even discover one of these by shooting down a cannon or the bomb.


Antwarz

Michael Ward, Christiaan Royer

Antwarz is a networked multiplayer game in which the object is to beat up other ants and eventually kill their queen. The game features four different types of ants with different attributes; the player with the last surviving queen ant is the winner.


Minesweep 3D

Michael Madison, Michael Sharps

Minesweep 3D adds an extra viewing dimension to the ubiquitous 2D Minesweeper game. The game includes an IK editor which allows the user to manipulate character models and create inverse kinematic chains for animation of the minesweeper character. Other game features include a particle system engine for exploding mines, a heads up display (HUD), and atmospheric background music.


C.A.R.S.: Another Racing Spectacle

Udayan Kanade, Mike Nidel, Pooja Trivedi

C.A.R.S. is a multiplayer networked game in which players race their opponents in levitating cars over a procedurally detailed terrain. Game features include simulated vehicle dynamics, advanced culling and level of detail control, and dynamic control panels for the parametrically-modeled cars.


Tet3D

Hansong Huang, Tao Jiang

Tet3D is a 3D version of the game Tetris; instead of moving and rotating pieces in 2-dimensional space, the player is able to manipulate the 3D pieces in full 3-dimensional space. The viewpoint can be freely rotated on a sphere around the 3D space, and two supplemental orthogonal projections of the world are displayed to aid the player. Additional features include game sounds and oriented bounding box techniques that detect collisions between the 3D pieces as if they were solid objects.


David Koller (dk@graphics.stanford.edu)
Last update: January 7, 2002 09:36:45 PM