All lecture slides will be placed online the night before class.
- Lecture 1: The Goals of Rendering
- Lecture 2: Ray Tracing I: Basic Algorithm, Ray-Surface Intersection
- Lecture 3: Ray Tracing II: Acceleration Techniques
- Lecture 4: The Light Field
- Lecture 5: Lights and Lighting, Illumination
- Lecture 6: Camera and Film
- Lecture 7: Sampling and Reconstruction, Aliasing and Antialiasing
- Lecture 8: Statistical Sampling
- Lecture 9: Reflection Models I: BRDFs, Ideal Specular and Diffuse
- Lecture 10: Reflection Models II: Glossy
- Lecture 11: Texture
- Lecture 12: The Rendering Equation
- Lecture 13: Monte Carlo I: Probability, Sampling and Variance Reduction>
- Lecture 14: Monte Carlo Methods II: Sampling Paths
- Lecture 15: Monte Carlo Methods III: Irradiance Caching and Photon Maps
- Lecture 16: Radiosity I: Form Factors and Solvers
- Lecture 17: Radiosity II: Meshing and Hierarchical Techniques
- Lecture 18: Volume Rendering
Copyright © 2000 Pat Hanrahan