Assigned readings

CS 348B - Computer Graphics: Image Synthesis Techniques
Spring Quarter, 1997
Marc Levoy
Last updated: Friday, 20-Feb-1998 15:56:37 CST


Textbooks:	
	FvDFH	Foley, van Dam, Feiner, and Hughes
		Computer Graphics: Principles and Practice
		second edition, Addison-Wesley

	Glass	Andrew Glassner,
		An Introduction to Ray Tracing
		Academic Press

	Cohen	Michael Cohen and John Wallace
		Radiosity and Realistic Image Synthesis
		Academic Press

	readr	Course reader
		Available in Stanford campus bookstore


Key:	(O)	optional
	(R)	read (default)
	(DR)	definite read
	(RV)	review of CS 248


Date assigned	Book  Pages	Topics
-------------	----- -----	------
April 1		Glass pp 1-17	overview of ray tracing (RV)
April 1		Glass pp 33-59	intersections w spheres & polygons (RV)
April 1		Glass ch 6	acceleration techniques (skim, RV)
April 1		FvDFH ch 15.10	another review of ray tracing (RV)
April 1		FvDFH ch 16.12	recursive ray tracing (RV)
April 4		Glass ch 3	ray-surface intersections (skim)
April 4		FvDFH ch 14.10	sampling theory (as deeply as you need)
April 10	Glass pp 17-29	aliasing and supersampling
April 10	Glass, 5.1-5.4  stochastic sampling
April 15	readr, #1, #2   Dippe, Wold, Pepard, stochastic sampling (O, O)
April 15	readr, #3 - #6	Lee, Mitchell (O), Veach (O), Mitchell
April 17	readr, #7	Heckbert, texture resampling
April 18	FvDFH, 16.3.2	texture mapping geometry
April 22	readr, #8	Heckbert, practical texture mapping algorithms
April 22	FvDFH, 815-828	prefiltering
April 24	FvDFH, 828-834	multipass texture mapping
April 24	readr, #9	multipass texture mapping
April 29	readr, #10	Heeger, texture synthesis
April 29	Cohen, ch. 1,2	introduction, rendering concepts
May 1		FvDFH, 16.1	Phong shading (RV)
May 1		FvDFH, 16.7-11	physically based illumination models
May 6		readr, #11	Westin, generating BRDFs through simulation (O)
May 6		readr, #13	Krueger, simulating subsurface scattering (O)
May 8		readr, #12	Ward, measuring BRDFs (O)
May 8		readr, #17	Chen & Williams, view interpolation (O)
May 8		readr, #18	Levoy & Hanrahan, light field rendering
May 15		FvDFH, 13.2-3	color
May 20		readr, #14	shadow algorithms
May 20		Glass, 171-181	distribution (ed) ray tracing
May 20		FvDFH, 16.12.4	distribution (ed) ray tracing (O)
May 22		Cohen, ch. 3	discretizing the radiosity equation
May 22		FvDFH, 793-813	radiosity (O)
May 27		Cohen, 4.1-4.3	computing form factors
May 27		Cohen, 4.9.3	hemicube algorithm
May 27		Cohen, ch. 5	solution methods
May 27		Cohen, 9.1-9.2	interpolation for display
May 29		readr, #15,#16	volume rendering of solid textures (O)


levoy@cs.stanford.edu
Friday, 20-Feb-1998 15:56:37 CST