CS 348B - Computer Graphics: Image Synthesis Techniques
Spring Quarter, 1997
Marc Levoy
Last updated: Friday, 20-Feb-1998 15:56:37 CST
Textbooks: FvDFH Foley, van Dam, Feiner, and Hughes Computer Graphics: Principles and Practice second edition, Addison-Wesley Glass Andrew Glassner, An Introduction to Ray Tracing Academic Press Cohen Michael Cohen and John Wallace Radiosity and Realistic Image Synthesis Academic Press readr Course reader Available in Stanford campus bookstore Key: (O) optional (R) read (default) (DR) definite read (RV) review of CS 248 Date assigned Book Pages Topics ------------- ----- ----- ------ April 1 Glass pp 1-17 overview of ray tracing (RV) April 1 Glass pp 33-59 intersections w spheres & polygons (RV) April 1 Glass ch 6 acceleration techniques (skim, RV) April 1 FvDFH ch 15.10 another review of ray tracing (RV) April 1 FvDFH ch 16.12 recursive ray tracing (RV) April 4 Glass ch 3 ray-surface intersections (skim) April 4 FvDFH ch 14.10 sampling theory (as deeply as you need) April 10 Glass pp 17-29 aliasing and supersampling April 10 Glass, 5.1-5.4 stochastic sampling April 15 readr, #1, #2 Dippe, Wold, Pepard, stochastic sampling (O, O) April 15 readr, #3 - #6 Lee, Mitchell (O), Veach (O), Mitchell April 17 readr, #7 Heckbert, texture resampling April 18 FvDFH, 16.3.2 texture mapping geometry April 22 readr, #8 Heckbert, practical texture mapping algorithms April 22 FvDFH, 815-828 prefiltering April 24 FvDFH, 828-834 multipass texture mapping April 24 readr, #9 multipass texture mapping April 29 readr, #10 Heeger, texture synthesis April 29 Cohen, ch. 1,2 introduction, rendering concepts May 1 FvDFH, 16.1 Phong shading (RV) May 1 FvDFH, 16.7-11 physically based illumination models May 6 readr, #11 Westin, generating BRDFs through simulation (O) May 6 readr, #13 Krueger, simulating subsurface scattering (O) May 8 readr, #12 Ward, measuring BRDFs (O) May 8 readr, #17 Chen & Williams, view interpolation (O) May 8 readr, #18 Levoy & Hanrahan, light field rendering May 15 FvDFH, 13.2-3 color May 20 readr, #14 shadow algorithms May 20 Glass, 171-181 distribution (ed) ray tracing May 20 FvDFH, 16.12.4 distribution (ed) ray tracing (O) May 22 Cohen, ch. 3 discretizing the radiosity equation May 22 FvDFH, 793-813 radiosity (O) May 27 Cohen, 4.1-4.3 computing form factors May 27 Cohen, 4.9.3 hemicube algorithm May 27 Cohen, ch. 5 solution methods May 27 Cohen, 9.1-9.2 interpolation for display May 29 readr, #15,#16 volume rendering of solid textures (O)