The renderings below were created for the rendering competition in CS 348b: Image Synthesis Techniques, taught by Pat Hanrahan in the Spring quarter of 2005. Ren Ng was the TA for the class.
The judges for the competition were:
Ken Turkowski
Kayvon Fatahalian, winner of the 2004 Competition
The competition was held on June 6th 2005.
Grand Prize | |
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Redwood Trees in Fogby Andrew Adams, Emilio Antunez and Eddy Talvala
Andrew, Emilio and Eddy modeled bark, foliage and fog to create images of redwood trees enveloped in fog. | |
[more info] | |
First Prize |
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Iridescent Sunbeam Snakeby Matthew Wang
Matt modeled iridescent reflections off the scales of the sunbeam snake, as well as modeling the scales of the snake and shape of the snake. |
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[more info] | |
Honorable Mentions |
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Hawk Head with Feathersby Jiayi Chong and Oded Wurman
Jiayi and Oded procedurally generated the feathers growing on a hawk head, developed a shading model for the feathers, and distributed their rendering across a network of 4 computers to handle the high geometric complexity. |
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[more info] | |
Dusty Room
Chien-Yu modeled dust settling in a room, light reflecting off the dusty surfaces, and light streaming through the dusty air of the room. |
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[more info] | |
Diamondsby Josh Wiseman
Josh modeled the color-dependent refraction of light through gemstones. |
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[more info] | |
Miragesby Itai Katz and Pankhudi
Itai and Bindi simulated the non-linear traversal of light as it passes through air of different temperatures, to create images of mirages. |
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[more info] | |
Donutsby Juan Sepulveda and Meng Yu
Juan and Meng modeled the shape of donuts, and the reflective properties of various sugar coatings. |
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[more info] | |
Other Cool Submissions |
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Aurora Borealis
Alan and John modeled the shape and color of the northern lights. |
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[more info] | |
Gemsby Keith Primdahl
Keith modeled Fresnel reflection, isotropic absorption and
polarization-dependent transmission of light through Tourmaline crystals. |
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Levitation and Lightningby Philip Engstroem and
Oren Feinstein Philip and Oren modeled this scene of a cube levitating above a magnet and lightning striking the cube. |
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[more info] | |
Iridescent Peacock Featherby John Pau John modeled the characteristic iridescent reflection of light from the fibers of a peacock feather. |
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[more info] | |
Improved Photon Mapping
NeilFred developed and tested improvements to photon mapping, to reduce the number of photons that need to be cast into a scene for equal image quality. |
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[more info] | |
Translucent and Weathered Objectsby Sung Hwan Chung and Younggon
Eric Kim Sung and Eric modeled the development of rust through a weathering process, as well as the translucent reflection of light from marble.
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[more info] | |
Cloud AnimationGene Pang
Gene simulated the the dynamic evolution of clouds, creating several movies of their formation. |
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[more info] | |
Dry IceHo-Kit Cheung and Nikun Khoongumjorn Ho-Kit and Nikun modeled the smoke rising off dry ice in water using Perlin noise. |
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[more info] | |