: Kyle Fisher;
: Jennifer Tao and Cynthia Jia;
Cotton Candy : Chenlin Meng, Hubert Teo, and Jiren Zhu. Click here to see more winning entries from previous rendering competitions.
This course provides a broad overview of the theory and practice of making photo-realistic imagery. Rendering is treated as a problem in modeling and simulating the physics of light and appearance.
Every student is required to make 2 comments per lecture on the slides used in the course. Comments must be made within 48 hours of the end of the lecture to receive credit.
Real-time Ray Tracing and Denoising or ML
Global Illumination and Path Tracing
Bidirectional Light Transport
Participating Media and Volume Rendering
Reflection Models III: Anisotropic and Subsurface Reflection
|due Apr 6||Assignment 1: Studio lighting|
|due Apr 15||Assignment 2: Sphere Tracing Distance Estimators|
|due Apr 27||Assignment 3: Light Field Camera|
|due May 6||Assignment 4: Portal-Masked Environment Map Sampling|
|due May 13||Final Project Proposal|
|due Jun 4th||Final Project Code and Report|
In depth course information can be found here.
Special thanks to Kayvon Fatahalian for the template for the course website.