Submitted to SIGGRAPH '96
We represent the flow with a particle system and differential equations. These coupled differential equations control both the rate of absorption of water by the surface, and the rate of sedimentation of deposits on the surface. The motion of the water particles is governed by forces due to gravity, friction, wind, roughness and constraints that maintain contact with the surface. The surface material model contains parameters such as absorption, solubility and adhesion that govern the interaction of water and deposits with the surface.
The system runs in both batch and interactive modes, allowing the user to direct the outcome of the simulation. A wide range of effects can be simulated by simply adjusting parameters affecting the flow until the desired effects are achieved. To illustrate the power of this simple model, we show two examples of flows over complex geometries and the resulting changes in appearance: a building facade modeled as polygons, and a statue made from bicubic patches. The resulting patterns are striking, and very difficult to achieve using traditional texturing techniques.
Plate 1 (2MB).
Plate 2 (2MB)
Plate 3 (2MB)
Plate 4 (2MB)
Plate 5 (2MB)