Synthetic Texturing Using Digital Filters

Eliot Feibush
Marc Levoy
Robert Cook

Proc. Siggraph 1980


Aliasing artifacts are eliminated from computer generated images of textured polygons by equivalently filtering both the texture and the edges of the polygons. Different filters can be easily compared because the weighting functions that define the shape of the filters are pre-computed and stored in lookup tables. A polygon subdivision algorithm removes the hidden surfaces so that the polygons are rendered sequentially to minimize accessing the texture definition files. An implementation of the texture rendering procedure is described.

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© Copyright 2004 by Marc Levoy