Scene | Render | Files |
---|---|---|
2016 Pouring Faucet (Water) |
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Full (164MB) |
Glass Pour (Water) |
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Full (75.4MB) |
Paddle Splash (Water) |
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Full (63.3MB) |
Blue LEGO Drop (Rigid Bodies) |
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Full (148MB) |
Spolling Bowl (Rigid Bodies) |
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Full (135MB) |
Cup Phone (Speaker) |
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Full (0.72MB) |
Talk Fan (Speaker) |
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Full (1.91MB) |
Trumpet (Speaker) |
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Full (0.87MB) |
Candy Shake (Point Force) |
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Full (2.71MB) |
Candy Fill'er Up (Point Force) |
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Full (15.1MB) |
trackedBubInfo.txt
stores the bubble tracking information for the simulation. For each bubble, the format is:
Bub <global, unique bubble ID> <radius> Start: <event type> <start time> <optional parent bubble ID(s)> <time> <frequency (Hz)> <x> <y> <z> <pressure> . . End: <event type> <end time> <optional child bubble IDs>The start and end event types can be:
N: new (entrain); start-only M: merge; the bubble IDs that this bubble merges to/from are listed. S: split; the bubble IDs that this bubble splits to/from are listed. C: collapse; end-only
meshes/*.obj
contain water surface meshes at 10ms intervals.
displace.txt
contains rigid-body transformations for each object. Each line is given by:
<time> <translation x> <translation y> <translation z> <quaternion w> <quaternion x> <quaternion y> <quaternion z>For the following, all files must have the same prefix (e.g., "bowl" or "lego"):
<prefix>.tet
contains the tetrahedral mesh used for modal analysis, in binary file format. Here, i_
denotes 32-bit signed integer and d_
denotes 64-bit float.
i_num_vertices # N+1 total d_v0_x d_v0_y d_v0_z d_v1_x d_v1_y d_v1_z ... d_vN_x d_vN_y d_vN_z i_num_tetrahedrons # M+1 total i_t0_i0 i_t0_i1 i_t0_i2 i_t0_i3 i_t1_i0 i_t1_i1 i_t1_i2 i_t1_i3 ... i_tM_i0 i_tM_i1 i_tM_i2 i_tM_i3
<prefix>.tet.obj
contains the corresponding surface triangle mesh.<prefix>.geo.txt
contains the mapping between the indices of the volumetric .tet mesh and the surface .obj mesh.
i_map_size i_tet_index i_surf_index d_surf_normal_x d_surf_normal_y d_surf_normal_z d_area i_tet_index i_surf_index d_surf_normal_x d_surf_normal_y d_surf_normal_z d_area ...
<prefix>.modes
contains vibrational modes computed for the tetrahedral mesh, in bindary file format. This file describes the modal frequencies (angular frequency squared) and the modal matrix U.
i_num_dofs # N+1 i_num_modes # M+1 d_omega_squared_0 d_omega_squared_1 ... d_omega_squared_M d_u_0 d_u_1 ... d_u_N
<prefix>.impulses.txt
contains impulses produced by our rigid-body solver.<time< <object_id> <vertex_id> <relative_speed> <impulse x> <impulse y> <impulse z> <S/T> <C/P> # C = constraint impulse, P = pair impulse. S/T denotes whether the object is the first (S) or second (T) object in the contact pair.
*_anim.txt
contains rigid-body transformations for each object. Each line is given by:
<time> <translation x> <translation y> <translation z> <quaternion w> <quaternion x> <quaternion y> <quaternion z>
*.wav
contains the input audio used to drive the speaker surface.
*ptsrcData.txt
contains all the acceleration noise impulses for the simulation:
<time> <impulse magnitude> <contact timescale> <velocity change x> <velocity change y> <velocity change z> <impulse location x> <impulse location y> <impulse location z> <rigid body ID (not used)>For the Candy Filler'Up example,
betas/*.txt
contains the "auxiliary" beta-field. Each file contains the cell-centered beta-field for a single frame (at 60 FPS):
<beta> <cell center x> <cell center y> <cell center z> ...