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| 1. |
optically
uncooperative materials
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| 2. |
scanning
in the presence of occlusions
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| 3. |
insuring
safety for delicate objects
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| 4. |
scanning
large objects at high resolution
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| 5. |
accurate
scanning in the field
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| 6. |
filling
holes in dense polygon models
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| 7. |
handling
large datasets
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| 8. |
creating
digital archives of 3D content
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| • |
Some
games with range data
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