Revision 2 as of 2007-01-18 02:00:09

    Assignment2

Assignment 2 - Animate a Clock Escapement

Due Date: Thursday January 25. 11:59PM

In this assignment you to gain experience working with transformations. We'd like you to animate a clock escapement in OpenGL by setting up a hierarchy of transformations that properly place the various components of the clock on screen. In this assignment you'll also learn to work with several classes from the Stanford Toolkit (ST), these classes provide the ability to save and load shapes and images from disk, as well as organize the components of a scene into a scene graph.

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