Revision 2 as of 2007-01-19 05:53:14

    EdmondYap/Assignment 1

==1. In a GLUT program, how is control passed back to the programmer? How is this set up during initialization?==

Control is passed back through callback functions. This is set up during initialization by passing function pointers to functions defined by the user (e.g. keyboard) to functions like glutDisplayFunc()/glutReshapeFunc()/glutKeyboardFunc().

==2. What does the parameter to glutInitDisplayMode() in main() specify? ==

The call to the function specifies our display mode- RGBA, in this case, and that we are using double-buffering (i.e. passing in GLUT_RGBA | GLUT_DOUBLE as the parameter).

==3. What do the calls to glOrtho() and glViewport() in the reshape() function accomplish? If the window is to be resized, why might we want to change this?==

As described in Chapter 2 (Redbook), glOrtho() specifies the coordinate system OpenGL will use to draw on. glViewport() adjusts the pixel rectangle for drawing to be the entire new window; it defines what 3d space is viewable.

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