CS148 Wiki

This is the course wiki for cs148 - Introduction to Computer Graphics and Imaging

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Description

This course is being completely revised this year.

This course provides a broad introduction to computer graphics and imaging. Topics: Input and output devices such as cameras and displays, graphics hardware and software, interactive techniques and the model-view-controller design pattern, typography and page layout, light and color representations, tone reproduction, image filtering, sampling, aliasing and antialiasing, compression, two- and three-dimensional geometry and transformations, modeling techniques including curves and surfaces, reflection models and illumination algorithms, and basic methods for animation.

Prerequisites

CS107, MATH 103.

Programming using C/C++ and OpenGL and use of common graphics tools such as drawing programs and image processing toolkits.

Masters students or students with a strong interest in continuing in graphics should take CS248.

Syllabus

Week

Dates

Tue

Thu

1

Jan 9, 11

Introduction

Drawing

2

Jan 16, 18

Geometry

Transforms

3

Jan 23, 25

Typography

Splines and Interpolation

4

Jan 30, Feb 1

Interaction

Model-View-Controller

5

Feb 6, 8

Light and Color

Digital Cameras

6

Feb 13, 15

Displays

Exposure and Tone Reproduction

7

Feb 20, 22

Mattes and Compositing

Filtering

8

Feb 27, Mar 1

Sampling: Aliasing and Antialiasing

Compression

9

Mar 6, 8

Digital Video and HDTV

Modeling

10

Mar 13, 15

Rendering

Animation

Information

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last edited 2007-03-18 18:00:41 by 69