''Answers'' ---- /!\ '''Edit conflict - other version:''' ---- 1. Control is passed back to the programmer by registering callback functions. These functions are called whenever events such as window resizing, user input, or even a call to display the screen occur. A function pointer for each desired event is passed to the corresponding GLUT function at initialization. ---- /!\ '''Edit conflict - your version:''' ---- 1. Control is passed back to the programmer by registering callback functions. These functions are called whenever events such as window resizing, user input, or even a call to display the screen occur. A function pointer for each desired event is passed to the corresponding GLUT function at initialization. ---- /!\ '''End of edit conflict''' ---- 2. The parameter is a bitmap that determines a number of display mode settings. Some include whether to use RGBA or color indexing a single or double buffered window, and to possibly use an associated depth, stencil, or accumulation buffer. 3. GlViewport defines the rectangular area of the window that displays the image. ---- /!\ '''Edit conflict - other version:''' ---- GlOrtho creates a viewing volume that maintains the actual size and angles of objects contained in the volume. Only objects inside the volume can be displayed on the screen. ---- /!\ '''Edit conflict - your version:''' ---- GlOrtho creates a viewing volume that maintains the actual size and angles of objects contained in the volume. Only objects inside the volume can be displayed on the screen. ---- /!\ '''End of edit conflict''' ----