About the Competition
The Computer Game Competition is the annual competition among the final projects in the course CS248: Interactive Computer Graphics. In these final projects, small teams of students build complete computer games. The very best of these are selected by the course staff and compete in a juried competition. The 2009-2010 Computer Game Competition took place on Friday, March 12, 4-6pm, in Hewlett Teaching Center 201.
The jury consisted of:
Haden Blackman, Executive Producer, LucasArts
Pete Hawley, Vice President of Product Development, Electronic Arts
Henry Moreton, Distinguished Engineer, NVIDIA
Tony Cannon, Principal Engineer, VMware
Tom Wang, Gameplay Engineer, Blizzard Entertainment
The following games placed into the competition finals and were presented to the jury:
- "Rainbow Racer" by Ben Goldsmith
- "Project Mercury" by Steve Lesser and Christopher De Sa
- "Mediva" by Ivan Lee, Juan Batiz-Benet and Chris Miel
- "Warp" by Francesco Georg and Matt Fichman
- "Ultimate Showdown" by Richard Frankel, Laurence Emms and John Celenza
- "Lonely as a Cloud" by Oliver Castaneda and Alex Quach
All finalists were awarded games courtesy of Electronic Arts.
The following awards were made:
Best Game Award (prize: all-expenses-paid trip to SIGGRAPH 2010)
- Won by Francesco Georg and Matt Fichman for "Warp"
Creative Achievement Award (prize: games courtesy of LucasArts)
- Won by Oliver Castaneda and Alex Quach for "Lonely as a Cloud"
Won by Ben Goldsmith for "Rainbow Racer" (download)
Trailers for the winning games can be found here on YouTube.