Assignment 3 Camera Simulation
Doug Johnston
Date submitted: ?? May 2006
Code emailed: ?? May 2006
Compound Lens Simulator
Description of implementation approach and comments
I made an effort to take this one step at a time, so I wouldn't run into big problems with no idea what to fix.
My first step was to setup the rendering system, and make sure I get thr raster->camera and camera->world coordinate transformations correct. I tested this by setting the direction vector normal to the film plane (ie: (0,0,1) in camera coords.), and let everything run, which should produce a very small orthonormal projection. This is what I got:
which looks like it should. Its the very middle of the image, flipped upside down like a good film plane should be.
Next, I got the lens files reading in properly, and verified the output. I wrote a Ray-Sphere intersection routine, and tested it using only the back lens, with orthonormal rays, which produced the following output of interesections: [[br]]
[[br]]
which looks pretty spherical lens-like. Next, I aimed the rays at the lensUV point after converting to a disk with concentricSampleDisk, and got what I expected:
Final Images Rendered with 512 samples per pixel
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My Implementation |
Reference |
Telephoto |
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Double Gausss |
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Wide Angle |
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Fisheye |
Final Images Rendered with 4 samples per pixel
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My Implementation |
Reference |
Telephoto |
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Double Gausss |
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Wide Angle |
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Fisheye |
Experiment with Exposure
Image with aperture full open |
Image with half radius aperture |
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Observation and Explanation
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Autofocus Simulation
Description of implementation approach and comments
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Final Images Rendered with 512 samples per pixel
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Adjusted film distance |
My Implementation |
Reference |
Double Gausss 1 |
mm |
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Double Gausss 2 |
mm |
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Telephoto |
mm |
Any Extras
...... Go ahead and drop in any other cool images you created here .....