= Rendering Multi-Layered Translucent Materials = == Overview == For my project, I plan on extending pbrt to be able to handle subsurface scattering in multi-layered translucent materials such as leaves, paint, skin, or paper. As a final deliverable for my project, the following photos of plants in the courtyard of my apartment complex show what I hope my final rendering will look like. As we have talked about in class, creating a realistic plant rendering is a very difficult process, so I hope by implementing some recent papers on subsurface scattering, as well as extending upon them in the context of rendering a leaf, I can attempt to create a realistic looking plant. attachment:plant1.jpg attachment:plant2.jpg === Approach === ==== Step 1: Get Up to Speed on Current Subsurface Scattering Approaches ==== ==== Step 2: Implement Shading Model for Multilayered Translucent Materials ==== ==== Step 3: Add Realism to Plant ==== your proposal should state the goal of your project, motivate why it is interesting, identify the key technical challenges you will face, and outline briefly your approach