Rendering Multi-Layered Translucent Materials


For my project, I plan on extending pbrt to be able to handle subsurface scattering in multi-layered translucent materials such as leaves, paint, skin, or paper. As a final deliverable for my project, the following photos of plants in the courtyard of my apartment complex show what I hope my final rendering will look like. As we have talked about in class, creating a realistic plant rendering is a very difficult process, so I hope by implementing some recent papers on subsurface scattering, as well as extending upon them in the context of rendering a leaf, I can attempt to create a realistic looking plant.


Step 1: Get Up to Speed on Current Subsurface Scattering Approaches

Step 2: Implement Shading Model for Multilayered Translucent Materials

Step 3: Add Realism to Plant

your proposal should state the goal of your project, motivate why it is interesting, identify the key technical challenges you will face, and outline briefly your approach