= Final Project = == Group Members == Christina Chan [[BR]] Crystal Fong == Project Proposal == Our final project proposal can be found at CrystalFong/FinalProjectProposal == Overview == The goal of our project is to render an underwater scene of clownfish and sea anemone. To achieve this, we implemented two different subsurface scattering techniques to simulate the glowing and lighting of an underwater image. == Reference image == ||attachment:iphone.png|| == Approach == === Fish === ==== Model ==== ==== Techniques ==== ==== Technical Challenges ==== === Anemone === ==== Model ==== ==== Techniques ==== ==== Technical Challenges ==== == Final Image == attachment:fish_3.png == Resources == Pat Hanrahan and Wolfgang Kreuger: [http://graphics.stanford.edu/papers/subsurface/ "Reflection from Layered Surfaces due to Subsurface Scattering"] Computer Graphics (Proc. SIGGRAPH 1993), July 1993 [[BR]] Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy and Pat Hanrahan: [http://graphics.stanford.edu/papers/bssrdf/ "A Practical Model for Subsurface Light Transport"]. Proceedings of SIGGRAPH'2001. Henrik Wann Jensen and Juan Buhler: [http://graphics.ucsd.edu/~henrik/papers/fast_bssrdf/ "A Rapid Hierarchical Rendering Technique for Translucent Materials"] Proceedings of SIGGRAPH'2002 Tutorial on generalized cylinders: http://www.cs.cmu.edu/afs/cs.cmu.edu/academic/class/15462/web.01s/assts/asst2_notes/primer.html