= Realistic Camera - Lens Flares = The original project proposal can be found at JulienChaumond/FinalProjectProposal. My idea was to extend the realistic camera model in order to simulate some of the interesting lens-internals related phenomenas in real cameras: lens flares and scattering around the sun. === Final Image === === Motivations === Sources of inspiration for this project included: attachment:mob106_1158392772.jpg attachment:Mt_Buller_800.jpg attachment:flare800.jpg == Fresnel Equations == attachment:lenses.gif attachment:ray_correct.PNG attachment:Fresnel.png attachment:Rs.png attachment:Rp.png attachment:Fresnel2.png attachment:rayreflect.PNG attachment:raymulti.PNG == Light Ray Tracing == attachment:pathtracing.PNG attachment:lightraytracing.PNG == Mie Scattering == attachment:miescattering.PNG == Building the scene == attachment:maya.png Environment light == Experiments == === Influence of the position of the sun === attachment:flare1.PNG attachment:flare3.PNG attachment:flare4.PNG === Shape of the aperture diaphragm === attachment:600px-Lens_aperture_top.jpg === Background cloud texture === I tried to use a cloudy sky as a texture for the background, however it looked kind of funny so I ended up not using it. attachment:cloudtexture.PNG attachment:hoover_art.PNG == Conclusion == attachment:cobalt_crash.jpg attachment:lens_flare.jpg ==== References ==== 1. A Realistic Camera Model for Computer Graphics - http://www.graphics.stanford.edu/papers/camera/ 2. Understanding Lens Flare in Photography - http://www.cambridgeincolour.com/tutorials/lens-flare.htm 3. http://en.wikipedia.org/wiki/Lens_flare 4. http://en.wikipedia.org/wiki/Fresnel_equations 5. Mie Scattering