Revision 5 as of 2007-06-11 08:28:10

    LaurieKim/FinalProject

Final Project

Group Members

Andrew Yen
Laurie Kim

Intro

For our project, we intended to render a realistic image of soap, accurately capturing its subsurface scattering properties and surface geometry.

Techniques Implemented

Subsurface Scattering

In order to model the subsurface scattering of light through soap, we followed the implementation outlined in "A Rapid Hierarchical Rendering Technique for Translucent Materials" by Jensen et al. The basic approach was to do a two-pass rendering process. The first pass was to calculate irradiance samples on locations over the subsurface scattering object. On the final rendering pass, the irradiance sample values are used to calculate a dipole approximation of light scattering through the translucent material.

We added a Subsurface class to pbrt to represent a subsurface scattering object. The Subsurface class stored references to all the primitives that made up the object, as well as maintained an octree to efficiently store irradiance samples over the object. The octree was used to quickly approximate far away samples when the solid angle subtended by the samples was less than a specified threshold. We took uniform samples using stratified sampling over the primitives that made up each object. The number of samples was first determined by the area of the primitive divided by a disk with diameter of the mean free path. We then increased the number of samples as necessary in the final images to eliminate artifacts.

In calculating the exitant radiance at a point on the subsurface scattering object, the Subsurface class omitted the single scattering term since for highly scattering objects (like soap) with albedo close to 1, the highly scattering term dominates. We also assumed a diffuse radiance at the surface as light exits the material.

Technical Challenges

Results/Conclusions

Work Breakdown

References

Pat Hanrahan and Wolfgang Kreuger: "Reflection from Layered Surfaces due to Subsurface Scattering". Computer Graphics (Proceedings of SIGGRAPH 1993), July 1993.

Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy and Pat Hanrahan: "A Practical Model for Subsurface Light Transport". Proceedings of SIGGRAPH 2001.

Recent