CS348b2007

Papers and articles available on the web will not be handed out in class. Pointers to the online versions of papers are included by the reference. You are expected to download and print these papers yourselves. One reason for doing this is that many visualization papers contain pictures that do not reproduce well when copied. The ACM and IEEE Digital Libraries are now available online for Stanford students. They are a great resource: learn to use them.

Readings not available online will be handed out in class. They will also be available in the CS348b course handout cabinet in Gates Rm 377 (the copy room in the graphics wing 3B).

Hint: Read the material before class!

The Goals of Rendering

Ray Tracing I: Basics

Ray Tracing II: Acceleration Techniques

Radiometry

The Light Field

Monte Carlo Integration I

Cameras and Film

Monte Carlo Integration II

Sampling and Reconstruction

Reflection Models I - The BRDF and Ideal Reflection Models

Reflection Models II - Glossy

Texture

The Rendering Equation

Path Tracing

Irradiance Caching and Photon Maps

Participating Media and Volume Rendering

Reflection Models III: Anisotropic and Translucent Materials

last edited 2007-05-29 14:32:02 by PatHanrahan