CS348b2007

Assignment 1

Installing pbrt

I built pbrt using VS2005 on XP. My first error came from spaces in the pbrt path. Another error came from incorrectly altering the Solution's path to OpenEXR. I was convinced at one point that the calls to Bison and Flex were missing a space, and that adding a space had fixed my build problems, but this turned out to be pure superstition.

Rendering

I quickly grew tired of waiting so long for each 300x300 render to see the effects of my tiny changes. I decided to mock up my lighting in Maya, where I could position lights in real-time and get accurate renders very quickly. I used a sphere as a stand-in for the head. I continued using Maya to mock up my lighting for each of the four renders before copying the positions and rotations of each object into the pbrt file. The match was pretty accurate and from there I would manually tweak the pbrt file until I was happy. I realized very quickly that only one of the cpu-cores in my computer could render at a time and took to working on two files at a time. On the fourth image I finally realized the value of taking the down the resolution and samples per pixel.

Experimentation

last edited 2007-04-13 05:04:33 by MichaelGraeb