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Simulation of Turbulent Flow in Computer Graphics:
Applications and Optimizations
Abstract
The basis for the first part of this work was to explore what is involved
in simulating turbulent flow using an already existing mathematical model.
This includes implementing a complete optimized C version of the model
and simulating flow models such as acoustical instruments. The second part
of this work explores alternative methods of calculation for flow simulation
using the graphics hardware as a mathematical engine. We present a few
different methods to use the accelerated framebuer to perform some of the
calculations required in flow simulation.
Paper: Smoke.pdf
Highlights:
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