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Simulation of Turbulent Flow in Computer Graphics:
Applications and Optimizations

Abstract

The basis for the first part of this work was to explore what is involved in simulating turbulent flow using an already existing mathematical model. This includes implementing a complete optimized C version of the model and simulating flow models such as acoustical instruments. The second part of this work explores alternative methods of calculation for flow simulation using the graphics hardware as a mathematical engine. We present a few different methods to use the accelerated framebu er to perform some of the calculations required in flow simulation.

Paper: Smoke.pdf

Highlights: