Source, 307.2k pixels/frame [click image to play movie]
|
Frameless, 100k pixels/frame [click image to play
movie]
|
Frameless, 50k pixels/frame [click image to play movie]
|
| Figure 3 - In this relatively dark,
slowly-changing synthetic scene, rameless rendering is quite successful
in sampling at both 15% and 30% pixel sampling rates. The only artifacting
visible in the scene is the expected increase in noisy pixel flicker,
somewhat visible in the brighter regions, in particular at 50k pixels/frame. |
| |
Source, 234.2k pixels/frame [click image to play movie]
|
Frameless, 150k pixels/frame, tolerance 20 [click
image to play movie]
|
Frameless, 100k pixels/frame, tolerance 25 [click
image to play movie]
|
The frameless rendering sampler demonstrates
its shortcomings in this more reasonably moving sequence. Sampling over
50% of the data from frame to frame, it loses substantial image quality.
Comparing the image quality to sampling 33% less data demonstrates that
much of the quality loss actually stems from the high tolerance required
to keep the priority queues manageable for such a scene where every pixel
changes from frame to frame. The tolerance creates unpleasant streaking
and blockiness over time as lower detail regions of the image are smeared
out over time, like a poor video compression algorithm. While the human
visual system may be tolerant of moderate random flickering in video,
it is extremely intolerant of the artifacts of the threshold required
to make the frameless rendering queue implementable in reasonable hardware. |