vs_3_0 # Shader Hash 156857182 def c85, 0.1, 1, 0, 0 dcl_position v0 dcl_blendindices v1 dcl_position oT0 dcl_texcoord0 oT1 dcl_color oT2 dcl_texcoord1 oT3 dcl_texcoord2 oT4 dcl_texcoord3 oT5 dcl_texcoord4 oT6 dcl_texcoord5 oT7.xyz mul r0, c81, v0.y mad r0, v0.x, c80, r0 mad r0, v0.z, c82, r0 mad oT0, v0.w, c83, r0 add r0.xyz, -c84, v0 dp3 r0.w, r0, r0 rsq r0.w, r0.w mul oT7.xyz, r0, r0.w mad oT1, v0.xyzx, c85.yyyz, c85.zzzy slt r0.x, v1.x, -v1.x frc r0.y, v1.x add r0.z, -r0.y, v1.x slt r0.y, -r0.y, r0.y mad r0.x, r0.x, r0.y, r0.z mova a0.x, r0.x mov r0.x, c85.x add r0.x, r0.x, c0[a0.x].x frc r0.y, r0.x add r0.z, r0.x, -r0.y slt r0.x, r0.x, -r0.x slt r0.y, -r0.y, r0.y mad r0.x, r0.x, r0.y, r0.z mova a0.x, r0.x mov oT2, c32[a0.x] mov oT3.xyz, c40[a0.x] mov oT3.w, c72[a0.x].x mov oT4, c48[a0.x] mov oT5, c56[a0.x] mov oT6, c64[a0.x]