vs_3_0 # Shader Hash 264551800 def c207, 2, -1, 765.006, 1 def c208, 1.4427, 0.01, -1.4427, 0 defi ci0, r2.x, r0.x, r0.x, r0.x dcl_position v0 dcl_blendindices v1 dcl_normal v2 dcl_position oT0 dcl_texcoord0 oT1 dcl_color oT2.xyz dcl_color oT3.xyz dcl_texcoord1 oT4 mad r0.xyz, v2, c207.x, c207.y mul r0.w, c207.z, v1.z mova a0.x, r0.w dp4 r1.x, c0[a0.x], v0 dp4 r1.y, c1[a0.x], v0 dp4 r1.z, c2[a0.x], v0 dp3 r2.x, c0[a0.x], r0 dp3 r2.y, c1[a0.x], r0 dp3 r2.z, c2[a0.x], r0 nrm r0.xyz, r2 mul r2, r1.y, c199 mad r2, r1.x, c198, r2 mad r2, r1.z, c200, r2 mad oT0, v0.w, c201, r2 dp3 r0.w, r0, -c192 mov r2.xyz, c193 mad r2.xyz, r2, r0.w, c203 mov r3.xyz, r2 mov r0.w, c207.w rep ci0.z add r1.w, r0.w, r0.w mova a0.x, r1.w dp3 r1.w, r0, -c192[a0.x] mad r3.xyz, c193[a0.x], r1.w, r3 add r0.w, r0.w, c207.w endrep mov oT2.xyz, r3 add r1.xyz, r1, -c202 dp3 r0.w, r1, r1 rsq r0.w, r0.w rcp r0.w, r0.w mul r1.x, r0.w, c204.x mov r2.z, c204.z add r1.y, r2.z, -c202.z mul r1.y, r1.y, c204.y mul r1.y, r1.y, c208.x exp r1.y, r1.y mul r1.x, r1.x, r1.y slt r1.y, c208.y, abs(r1.z) mul r1.z, r1.z, c204.y mul r1.w, r1.z, c208.z exp r1.w, r1.w add r1.w, -r1.w, c207.w rcp r1.z, r1.z mul r1.z, r1.w, r1.z mad r1.z, r1.x, r1.z, -r1.x mad r1.x, r1.y, r1.z, r1.x mov r1.w, c208.w slt r1.y, r1.w, c206.z add r1.z, -c206.x, c206.y slt r1.w, -abs(r1.z), abs(r1.z) add r0.w, r0.w, -c206.x mul r0.w, r0.w, c206.z rcp r1.z, r1.z mul r0.w, r0.w, r1.z mad r0.w, r1.x, r0.w, -r1.x mul r0.w, r1.w, r0.w mad oT4.w, r1.y, r0.w, r1.x mad oT1.w, v2.w, c207.x, c207.y mov oT1.xyz, r0 mov oT3.xyz, c208.w mov oT4.xyz, c205